Peg Solitaire

Jump and remove pegs from an English cross board until only one remains.

Green pegs and empty holes on a small wooden cross-shaped boardPeg Solitaire

Select a peg, then a marked hole: jump and remove a peg · Arrow keys / Enter: navigate and select holes · Undo: reverse the last jump

How to play Peg Solitaire

  1. Begin with an empty center

    The cross has 33 holes and 32 pegs. The center hole begins empty. The starting arrangement is the same each game.

  2. Jump in a straight line

    Select a peg, then jump horizontally or vertically over an adjacent peg into the empty hole immediately beyond it. The jumped peg is removed. Diagonal jumps are not allowed.

  3. Leave one peg

    Finish with a single peg anywhere to win; ending in the center is an extra challenge. If no legal jumps remain, use Undo to explore a different route.

Peg Solitaire controls

Select a peg, then a marked hole
Jump and remove a peg
Arrow keys / Enter
Navigate and select holes
Undo
Reverse the last jump

This Peg Solitaire game is built for Free Games. Read about controls and local storage.

Choose a related challenge

An empty hole helps only when a neighboring pair can use it. Bloxorz offers another route-planning puzzle, with the block’s orientation determining which floor tiles it occupies.

If a legal jump leaves a peg stranded, the Peg Solitaire jump guide explains how to inspect connections and use Undo to compare another continuation.

What Peg Solitaire is like to play

Green pegs and empty holes on a small wooden cross-shaped board
Peg Solitaire on Free Games. Jump and remove pegs from an English cross board until only one remains.

Peg Solitaire is a game of subtraction. The English board is a cross of 33 holes, a 7 by 7 grid with the four corner blocks removed. Every hole starts with a peg except the middle one, so you begin with 32 pegs and one gap.

A move is a jump. Pick a peg, hop it horizontally or vertically over an adjacent peg into the empty hole directly beyond, and remove the peg you jumped. Diagonal jumps do not exist on this board. Each jump takes one peg off, so a complete game is exactly 31 jumps. Leave one peg and you have solved it. Leave one peg in the centre hole and you have solved it properly, which is the classic challenge.

The danger is stranding pegs. A peg in a far arm with nothing to jump and nothing to jump it is dead weight, and boards regularly end with six pegs scattered too widely to reach each other. Keep your pegs in clumps and think about which one will make the final jump. Undo backs out of a sequence, so treat it as a study tool. The Peg Solitaire rules guide shows the standard opening moves, and Lights Out scratches a similar itch.

Peg Solitaire at a glance

Key facts about the Peg Solitaire browser edition
GenrePuzzle Games
ChallengeHard to finish, easy to strand yourself
PaceFive to twenty minutes per attempt
Original era1697, at the French court
PlayersSingle player
ControlsSelect a peg, then a marked hole, Arrow keys / Enter, Undo
CostFree, with no account and no download

Where Peg Solitaire came from

The first solid evidence is an engraving from 1697 of Anne de Rohan-Chabot, Princess of Soubise, with a solitaire board, and a note in the Mercure galant of 1697 describing the game as new. A popular story says it was invented by a French nobleman imprisoned in the Bastille, but that tale first appears much later and has no supporting evidence, so treat it as folklore.

Two board shapes became standard. The English board has 33 holes in a cross with arms three holes wide. The European or French board adds four more holes at the inner corners, making 37. That small difference matters a great deal: on the French board, the classic central game cannot be finished with one peg at all, which was proved using an argument about colouring the holes in three classes.

The mathematician John Conway and colleagues studied the game in the 1960s, developing the pagoda function that proves certain positions are impossible. Ernest Bergholt found a 18-move solution to the central problem in 1912, later proved to be the shortest. The puzzle collection holds more single-player boards.

Ways people play Peg Solitaire

French or European board
Thirty-seven holes instead of 33, with four extra at the inner corners. The centre-start, centre-finish game is provably impossible on it, so players start from a different empty hole.
Triangular peg solitaire
Fifteen holes in a triangle, the version found on wooden tables in American diners. Jumps run along all three directions of the triangle, and finishing with one peg is achievable from most starting gaps.
The pyramid and cross challenges
Instead of clearing the board, you aim for a named shape with the pegs that remain, such as a cross, an arrow or a diamond. Same rules, entirely different target.
Minimum-move solving
Chains of jumps by the same peg count as a single move, so the goal becomes finishing in as few moves as possible. The record for the standard central game is 18.

Peg Solitaire questions and answers

How many pegs start on the board?

Thirty-two, in a cross of 33 holes with the centre hole left empty. Because each jump removes exactly one peg, a perfect game is 31 jumps long and ends with a single peg standing.

Can I jump diagonally?

No. On the English cross board, jumps run only up, down, left and right. The peg you jump must be immediately adjacent and the hole beyond it must be empty. Diagonal jumps belong to the triangular version of the game.

What counts as winning?

One peg left anywhere on the board. Finishing with that last peg in the centre hole is the traditional and much harder goal, and it is the one most solvers aim for once they have managed a single peg at all.

Why do I keep getting stuck with several pegs?

Because pegs drifted apart. A jump needs three holes in a line: your peg, a neighbour to jump, and an empty hole beyond. Pegs in different arms of the cross with gaps between them can never satisfy that, so keep them clustered.

Is the starting position the same every time?

Yes. Unlike a shuffled puzzle, Peg Solitaire always begins with the same full cross and the same empty centre. That is what makes it a problem to be solved rather than a round to be replayed, and why memorised openings work.

What is the Undo button for?

Backing out of a line of play. When you reach a dead end with six pegs scattered, Undo lets you rewind jump by jump and try a different branch instead of clearing the whole board and starting again.

Is a one-peg finish always possible?

From the standard centre-empty start on the English board, yes, and there are many solutions. Change the starting hole and it is not guaranteed. On the French board the centre-to-centre game is provably impossible.

If you like Peg Solitaire, try these next

Four games from the same shelf, each with its own pace. The one-line summaries are how their own pages describe them.

Games related to Peg Solitaire, what each is like, its pace, and a link to play it
GameWhat it is likePacePlay
Pipe ManiaThe goo is coming. Your plumbing isn't ready.Shorter countdowns, faster gooPlay
BloxorzA block with two states and one destination.Patient - Until the edgePlay
Line RiderYou draw the mountain. Gravity does the rest.Draw calmly, watch helplesslyPlay

Peg Solitaire rules: keep the next jump connected.

Read the cross as a network of possible jumps, not separate pegs.

Read the guide

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