
Maze Games
Play four browser maze games: Pac-Man, Bomberman, Boulder Dash and Maze Escape. Plan around moving ghosts, blast lines, falling rocks or a countdown. Each game page explains the objective and controls for that edition.
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Compare three ways through a maze
This is a small collection of maze-based browser adventures. Some also appear under puzzle or skill because they combine those mechanics; each link opens the same game URL and edition.
| Game | Choose it to… | What changes your next move |
|---|---|---|
| Pac-Man | Navigate a maze of dots and ghosts | The passages stay in place while the threats move. Plan a route that leaves an escape around the next junction. |
| Bomberman | Open a route through bricks | Bombs reveal paths, power-ups and the exit. Choose a retreat before changing the maze with a blast. |
| Boulder Dash | Dig without trapping yourself | Removing dirt changes the cave around falling boulders. Collect the required gems and keep a route to the exit. |
Check what changes the map
In Pac-Man, moving ghosts change the risk along a corridor. In Bomberman, a blast changes which corridors exist. In Boulder Dash, digging changes what supports a boulder. Identify that change before committing to the next move; these games need different route plans.
The maze game guide compares fixed corridors, destructible walls and falling hazards. Use the map-changing rule to decide whether your planned retreat will still exist.
Four maze games make up this collection: Pac-Man, Bomberman, Boulder Dash and Maze Escape. A maze game gives you corridors, something to gather and a way out, and these four disagree about almost everything after that. One maze stays still, one is destroyed by your own bombs, one collapses under falling rock and one is hidden by fog. Some of them also appear under puzzle or skill because they mix those mechanics, and every link opens the same game and the same edition. The maze games guide covers route planning across all four.
Four mazes that behave in four different ways
A maze that stays still while the danger moves
Pac-Man keeps its corridors fixed for the whole level, so everything you learn about the layout stays true. The variable is four ghosts, which hunt differently: one chases, one ambushes, one flanks and one behaves unpredictably. A power pellet flips the chase, and eating ghosts in a row pays 200, then 400, then 800, then 1,600 points.
A maze you take apart yourself
Bomberman lays solid pillars on every other tile, and those never move. Everything between them is soft block, hiding power-ups and the level exit. A planted bomb becomes a wall you cannot walk through, which is why the classic death here is your own fuse. A blast that touches another bomb sets it off immediately, so one spark can clear half the maze.
A maze that falls in on you
Boulder Dash treats dirt as scaffolding. Dig a tile away and whatever it was supporting starts to fall, and a falling boulder is lethal while a resting one is only a wall. Boulders also roll off the rounded tops of other boulders and gems, so one dig can start a slide three tiles away.
Sight, time and finding the way out
When you cannot see the maze
Maze Escape shows you a few cells of torchlight and blackness beyond. The maze out there is real and unchanging; only your knowledge of it is limited. The exit pulses green in the far corner and stays faintly visible, which makes it a compass rather than a route. Three coins hide in every maze, each worth 25 points and three extra seconds.
When the exit is hidden or locked
Bomberman buries the exit beneath the soft blocks, so you have to blast your way to it and clear the wandering enemies before stepping on. Boulder Dash shows a gem quota for each cave and opens the exit only once you meet it. Gems past the quota are profit, paid for in seconds.
When there is no exit at all
Pac-Man has no door. The level ends only when the maze is completely clean, which is why sweeping whole corridors in one pass beats leaving stray dots deep in ghost territory. A bonus fruit appears near the centre partway through each level and does not wait for you.
How to plan a route through any of them
Queue the turn before the junction
Pac-Man buffers your input, so pressing a direction ahead of a corner takes it the instant the corridor allows. Waiting until you arrive at the junction is how players end up bumping into walls with a ghost inbound. The same habit helps in Maze Escape, where a swipe gives you a burst in one direction.
Choose your retreat before you change the maze
In Bomberman, decide which side you are stepping out to before you plant anything. Chained detonations are powerful, but they also make the safe area smaller than you expected, and the pillars that block you are also your cover.
Check the ceiling before you dig the floor
Boulder Dash rewards one habit above all others: look up. Ask what is resting on the tile you are about to remove, and what it will land on next. If you enjoy that kind of thinking without the falling rocks, the puzzle games collection has fifteen more of it.
The four maze games compared point by point
| What to compare | Pac-Man | Bomberman | Boulder Dash | Maze Escape |
|---|---|---|---|---|
| Can the walls change? | No, corridors are fixed | Yes, bombs destroy soft blocks | Yes, digging and falling rock reshape it | No, but fog hides most of it |
| What threatens you | Four ghosts with different habits | Wandering enemies and your own blast | Falling and rolling boulders | Only the countdown |
| Is there a clock? | No | No | Yes, every cave is timed | Yes; each coin adds three seconds |
| How you finish | Eat every dot in the maze | Clear the enemies, then reach the hidden exit | Meet the gem quota, then reach the exit | Reach the glowing exit in the far corner |
| How much you can see | The whole maze | The whole maze | The whole cave | A few cells of torchlight |
| What you control | Direction only | Direction, plus where you drop a bomb | Direction; digging happens as you move | Direction, a burst swipe and a compass flash |
Maze Games: common questions
Why do these games also show up in other collections?
Because they mix mechanics. Pac-Man is also a timing and routing game, so it appears under skill, while Bomberman and Boulder Dash are also puzzles. Whichever link you follow, you get the same game at the same address.
Which maze game should I try first?
Pac-Man. You steer in one direction at a time, the whole maze is visible from the start, and the only thing you have to learn is how the four ghosts behave.
How do I stop blowing myself up in Bomberman?
Decide your escape before you plant. A bomb blocks the tile it sits on, and the blast travels along the corridor in four directions, so step out on a side that already has an open path. The permanent pillars make good cover once you use them deliberately.
Do I have to collect every gem in Boulder Dash?
No. Each cave shows the number you need, and the exit opens as soon as you reach it. Anything past the quota is a bet: extra points against the seconds it costs you to get out.
Is the maze different each time in Maze Escape?
Reaching the exit starts a fresh, larger maze, and the run continues until the clock runs out. Within a single maze nothing moves or changes, so anything you map stays accurate.
Maze routes and escape tips
Plan around moving ghosts, blast lines, falling rocks and the cost of a timed detour.
maze game guide