
Line Rider
Sketch track lines that carry your sled rider through every star, round after round, on a limited ink budget.
Independent browser adaptation · Not an official releaseSign in to save your scores and play history, or keep playing as a guest. Recent game activity and scores appear on the homepage with a masked email or IP address.
Keyboard & touch controls
How to play Line Rider
Draw the track
Drag with mouse or finger to lay down solid lines. Draw as many separate strokes as your ink budget allows.
Release the rider
Press Space or the GO button. The rider drops from the start marker, rides your lines and answers only to gravity.
Collect every star
Guide the sled through all the stars in one ride to clear the round. Missing any resets the stars for another attempt.
Mind the ink
The blue meter is your ink. Leftover ink pays a bonus each round, so the elegant line beats the anxious scribble.
Survive six rounds
Each round scatters more stars in meaner places. Star pickups and ink bonuses build your score.
This independent browser adaptation uses the original game’s established title. It is not an official publisher release or an original ROM. Its artwork, tuning and controls may differ from other games with similar rules. Guest personal bests stay in this browser. Signed-in players can also save scores and play history to their private dashboard; there is no global leaderboard. Read about controls and local storage.
Choose a related challenge
A drawn track has to carry the sled through the stars within the ink budget. Pipe Mania makes route building more urgent: place pipe pieces ahead of the moving flow.
What Line Rider is like to play

Line Rider gives you a blank notebook page, a pencil, a small person on a sled, and a scatter of stars that want collecting. There is no level to beat, because you are the level: every line you draw becomes solid track, and when you press GO the rider drops from the start marker and obeys nothing but gravity and your penmanship. A confident downhill sweep becomes a speed run; a gentle valley becomes a cradle that swings the sled up to a high star; a sloppy kink becomes the launch ramp you did not intend and the crash you absolutely deserved. Each of the six rounds scatters a new constellation to thread, your ink budget is finite, and unused ink pays a bonus, so elegance beats scribbling. Failed attempts cost nothing but pride: redraw, re-release, iterate. It is the rare game where the skill being tested is a kind of drawing, and the high score belongs to whoever's hands best understand a parabola.
Line Rider at a glance
| Genre | Browser Skill Games |
|---|---|
| Challenge | Physics intuition with a pencil |
| Pace | Draw calmly, watch helplessly |
| Original era | 2006 (sketch-physics era) |
| Players | Single player |
| Controls | Draw (mouse/finger), Space / GO |
| Cost | Free, with no account and no download |
Where Line Rider came from
In 2006 a Slovenian art student uploaded a browser toy about drawing lines for a small sledder, and it became one of the most beloved things the Flash era ever produced. It had no score, no goal and no ending, yet players spent months building tracks of staggering craft, birthing one of the first great user-generated content communities and proving that a physics engine plus a pencil is a complete game.
Line Rider is our arcade-shaped tribute: the same sacred pencil-and-gravity loop, given stars to chase, ink to budget and a score to argue with. The drawing is still the game; we just gave the drawing a grade.
Ways people play Line Rider
- Freeform sandbox
- The original school: no goals, infinite ink, tracks as art. Whole communities lived there for years.
- Objective drawing
- Stars, checkpoints and ink budgets turn the toy into a puzzle; Line Rider rides this branch.
- Physics construction
- Cousins swap the pencil for bridges, ramps and contraptions; the engineering instinct is identical.
- Drawn-world platformers
- A later generation let players draw the platforms under a controllable hero, closing the loop between artist and athlete.
Line Rider questions and answers
Can I erase lines?
No: like the classic, ink is permanent for the round. A failed attempt resets the stars but keeps your drawing, so extend and adapt rather than restart.
What happens if the rider misses stars?
The ride ends when the rider leaves the page or stalls, missed stars reset, and you redraw and release again. Attempts are unlimited within a run.
What does the ink bonus pay?
Up to 100 points per round, scaled by how much ink you left unused. Six frugal rounds outscore one flashy one.
Does the rider crash?
The sled slides on anything drawn; there are no crash animations, only physics. Leaving the page or stalling ends the attempt.
Do the star layouts repeat between runs?
No. Every run deals a fresh constellation, so the line you draw has to answer the stars in front of you.
If you like Line Rider, try these next
Four games from the same shelf, each with its own pace. The one-line summaries are how their own pages describe them.
| Game | What it is like | Pace | Play |
|---|---|---|---|
| Bloxorz | A block with two states and one destination. | Patient - Until the edge | Play |
| Pipe Mania | The goo is coming. Your plumbing isn't ready. | Shorter countdowns, faster goo | Play |
| Peg Solitaire | Jump and remove pegs from an English cross board until only one remains. | Five to twenty minutes per attempt | Play |

Browser skill games: practice the next move.
Separate anticipation, reaction and continuous steering so you can tell what an attempt actually teaches.

