
Pac-Man
Eat every dot in the maze while four ghosts hunt you down.
Independent browser adaptation · Not an official releaseSign in to save your scores and play history, or keep playing as a guest. Recent game activity and scores appear on the homepage with a masked email or IP address.
Keyboard & touch controls
How to play Pac-Man
Buffer your turns early
Press a direction before you reach an intersection and the muncher takes the corner the instant it can. Queuing turns ahead of time is the difference between smooth laps and bumping walls with a ghost inbound.
Eat every last dot
The level ends only when the maze is completely clean. Sweep whole corridors in single passes instead of leaving stray dots scattered deep in ghost territory.
Turn power pellets into weapons
The four large pellets in the corners make the ghosts turn blue and flee. Eat them while they run - Each ghost in a row doubles the bonus: 200, 400, 800, then 1600 points.
Detour for the fruit
A bonus fruit appears near the center of the maze partway through each level and does not wait around. It is pure profit - But only when the path there and back is actually clear.
Read each ghost's personality
The four ghosts hunt differently: a chaser, an ambusher, a flanker, and a wildcard. Notice which one ends each of your runs and you will start seeing the traps a full corridor before they close.
This independent browser adaptation uses the original game’s established title. It is not an official publisher release or an original ROM. Its artwork, tuning and controls may differ from other games with similar rules. Guest personal bests stay in this browser. Signed-in players can also save scores and play history to their private dashboard; there is no global leaderboard. Read about controls and local storage.
Choose a related challenge
Ghosts change the risk of a corridor even when its walls stay fixed. Maze Escape makes route finding harder through limited visibility and a countdown to the exit.
What Pac-Man is like to play

Pac-Man is our love letter to the golden age of maze chases: one hungry hero, four ghosts, and a maze salted with dots that all have to go. Clearing every dot finishes the level - Staying alive long enough is the hard part, because each ghost hunts with its own personality. One rides your heels, one races ahead to cut you off, one flanks from strange angles, and one mostly does its own thing until suddenly it does not. The four power pellets in the corners flip the script: for a few seconds the hunters run scared and you can eat them for stacking bonuses. Fruit pops in mid-level for anyone brave enough to detour. Our version adds buttery swipe steering for touch screens, corner-cutting that rewards early turns, ghost timings that shift from run to run, and a saved best score for the dot-clearing elite.
Pac-Man at a glance
| Genre | Browser Skill Games |
|---|---|
| Challenge | Route planning at speed |
| Pace | Power pellets flip the chase |
| Original era | 1980 (Namco era) |
| Players | Single player |
| Controls | Arrows / WASD, Swipe (mobile) |
| Cost | Free, with no account and no download |
Where Pac-Man came from
The maze-chase genre was defined in 1980, when Namco released Toru Iwatani's Pac-Man - A deliberate break from the space shooters filling arcades, designed around eating instead of blasting to welcome players, especially women, that the industry had ignored. Iwatani long told the story that the hero's shape came from a pizza with one slice missing, though he later admitted the legend is only half true. Midway brought the game to America that October, and it became the highest-grossing arcade game of all time.
Its masterstroke was the ghost AI. Each of the four ghosts ran its own targeting rule - The red one chased directly, the pink one aimed ahead of the player, the blue one flanked, the orange one wavered - And they alternated between hunting and scattering to their corners. Four simple rules combined into something that felt cunning, and players responded by mapping patterns, chasing perfect scores, and turning a maze of dots into a lifelong discipline.
Pac-Man is Arcade.now's original tribute to that blueprint: four distinct hunters, corner power pellets, fruit worth a detour, and corner-cutting skill, rebuilt for the browser. No quarters, no cabinet - just the chase, your own best score, and the oldest question in arcade gaming: can you clear the board before the board clears you?
Ways people play Pac-Man
- Lady Bug (1981)
- Universal's spin added rotating turnstile gates the player can push, letting you redraw the maze mid-chase to slam doors on your pursuers.
- Mouse Trap (1981)
- Exidy cast you as a mouse flipping color-coded doors to reroute hungry cats - With a bone power-up that briefly turns the mouse into a cat.
- Lock 'n' Chase (1981)
- Data East's take stars a thief looting coins from a vault, closing doors behind him to shake the police off his tail.
- K.C. Munchkin! (1981)
- The Magnavox Odyssey 2 chase gave the dots legs - They wander the maze as you hunt them - And sat so close to the arcade original that a famous 1982 court ruling pulled it from store shelves.
Pac-Man questions and answers
How do I finish a level in Pac-Man?
Eat every dot in the maze, including the four power pellets. The moment the last one is gone, the level ends and a tougher maze begins - Ghosts get faster and the frightened time gets shorter.
Do the four ghosts really behave differently?
Yes, and it is the heart of the game. One chases your exact position, one targets ahead of you to ambush, one flanks off unpredictable angles, and one wanders until you get close. Together they form a pincer.
How long does a power pellet last?
A few seconds - And less on each later level. The ghosts flash white just before they turn dangerous again, which is your signal to stop hunting and start running.
What is the ghost-eating bonus?
Ghosts eaten on a single pellet double in value: 200, 400, 800, and 1600 points. A full four-ghost sweep is worth 3,000 - One of the best point bursts in the game.
What is the fruit worth?
It scales with your level: early fruit pays modestly, deep-level fruit pays a small fortune. It always appears near the maze's center and always leaves before you would like it to.
What is corner-cutting?
Turning a corner slightly early to shave distance off the bend. Because you corner tighter than ghosts, every turn taken cleanly buys you a little more lead - Champions win with turns, not straightaways.
Do the ghosts behave the same every run?
Not quite. Each ghost keeps its own personality, but the hunt and scatter timings and the fruit schedule shift from run to run, so routing and nerve matter more than a memorised pattern.
How does Pac-Man work on a touchscreen?
Swipe anywhere on the screen in the direction you want to go - The muncher buffers your swipe and takes the next available turn, exactly like a queued arrow key.
If you like Pac-Man, try these next
Four games from the same shelf, each with its own pace. The one-line summaries are how their own pages describe them.
| Game | What it is like | Pace | Play |
|---|---|---|---|
| Ant Colony | Feed the colony. Dodge the bullies. Fear the glass. | More bullies, hotter sun | Play |
| Bomberman | Your best weapon is also your worst enemy. | Fuse-length chess | Play |
| Boulder Dash | Every gem you grab loosens something above you. | Deliberate - Until gravity isn't | Play |
| The World's Hardest Game | The drones are polite. They take turns crushing you. | Inch forward, sprint, regret | Play |

Maze games: plan your route.
Plan around moving ghosts, blast lines, falling rocks and the cost of a timed detour.
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