
Bomberman
Bomb through the brick maze, clear the wanderers, and find the hidden exit.
Independent browser adaptation · Not an official releaseSign in to save your scores and play history, or keep playing as a guest. Recent game activity and scores appear on the homepage with a masked email or IP address.
Keyboard & touch controls
How to play Bomberman
Walk the pillar grid
Solid pillars stand on every other tile, forming corridors nothing can destroy. Move through the lanes with the arrows or WASD - The pillars are obstacles, but also your best cover.
Drop bombs to clear soft blocks
Press space or tap to plant a bomb where you stand. When the fuse runs out, the blast shoots along the corridor in four directions, destroying any soft blocks it touches.
Never trap yourself
A planted bomb becomes a wall you cannot walk through. Always step out on a side with an open path, because the classic death here is cornering yourself with your own fuse.
Chain the detonations
If a blast touches another bomb, that bomb explodes instantly - No waiting for its fuse. Laid well, one spark can ripple through a whole line of bombs and clear half the maze.
Uncover power-ups and the exit
Power-ups and the level exit hide beneath the soft blocks. Blast bricks to reveal them, deal with the wandering enemies, and step onto the exit to finish the maze.
This independent browser adaptation uses the original game’s established title. It is not an official publisher release or an original ROM. Its artwork, tuning and controls may differ from other games with similar rules. Guest personal bests stay in this browser. Signed-in players can also save scores and play history to their private dashboard; there is no global leaderboard. Read about controls and local storage.
Choose a related challenge
Opening a wall is not enough if the blast blocks your escape. In Boulder Dash, digging creates routes while falling boulders make the consequences of removing support visible.
What Bomberman is like to play

Bomberman gives you exactly one tool, and it is a bomb - Good luck. You are dropped into a grid of indestructible pillars and soft brick blocks, and the only way forward is to blast it open. Bombs burn a short fuse, then blast in a cross along the corridors, shattering bricks, catching the wandering enemies, and - If you were careless with your feet - You. Blasts also trigger other bombs, so a well-laid chain can level half the maze in one thunderclap. Somewhere under the bricks hide power-ups and the exit itself, which means every level is equal parts demolition and treasure hunt. Our version keeps the classic fuse-length chess crisp on keys or touch, with wanderers to out-think and bigger mazes as you go. Every new maze hides its bricks and its exit somewhere fresh - Faster demolition is what pushes your score past the last attempt.
Bomberman at a glance
| Genre | Puzzle Games |
|---|---|
| Challenge | Never stand where you just were |
| Pace | Fuse-length chess |
| Original era | 1983 (maze-bomber era) |
| Players | Single player |
| Controls | Arrows / WASD, Space / Tap |
| Cost | Free, with no account and no download |
Where Bomberman came from
Bomberman began at Hudson Soft in 1983 as a maze game for Japanese home computers - A version even reached Europe under the unlikely name Eric and the Floaters. The defining release came in 1985 on the Famicom and NES: a little bomber robot working through corridor mazes of pillars and bricks, hunting a hidden exit with the only tool it had. The grid, the fuse, and the self-inflicted explosion became one of gaming's most durable rule sets.
Europe met the series again in the early 1990s as Dyna Blaster on computers and consoles, but it was multiplayer that made the formula legend. Battle mode - Last bomber standing - Grew through the 16-bit era until Saturn Bomberman (1996) put up to ten players on a single widescreen battlefield, a party-game high-water mark people still talk about. Hudson was absorbed by Konami in 2012, and the series carries on under the Super Bomberman name today.
The maze-bomber formula is a natural fit for the browser: one grid, one button, and decisions that outlive their fuses. Bomberman keeps the pillars, chains, and hidden exits of the classics, and rebuilds the brickwork every level so the fuse maths never becomes a memory test.
Ways people play Bomberman
- Classic campaign rules
- The 1985 formula: fifty-odd mazes, an exit under the bricks, and power-ups that slowly turn a nervous bomber into a walking demolition company.
- Battle mode
- Last bomber standing in a shrinking arena - The multiplayer strain that peaked with ten-player Saturn Bomberman matches and defined couch chaos.
- Dyna Blaster era
- The European computer releases of the early 1990s, which introduced a generation of Amiga and PC owners to fuse-length chess.
- Modern revivals
- Super Bomberman R (2017) and its successors keep the grid alive on current consoles, bombs and blast crosses gloriously unchanged.
Bomberman questions and answers
How do the explosions work?
A bomb's blast shoots from the bomb in four directions along the corridors. Indestructible pillars stop it dead, and a soft block absorbs it - The blast destroys the block but goes no farther.
Can my own bombs hurt me?
Absolutely - They do not know whose side they are on. Your blast is exactly as deadly to you as to the enemies, which is why every plant needs an escape plan.
What is a chain detonation?
When one blast touches another bomb, that bomb explodes immediately instead of waiting for its fuse. Chains let you clear huge areas at once - And miscount huge areas at once.
What is hidden under the soft blocks?
Power-ups and the level exit. Every soft block is a little lottery ticket, and the exit is always under one of them - Finding it early changes how boldly you can play.
How do the enemies behave?
They wander the corridors and are lethal on touch. They do not chase you outright, but they are unpredictable at junctions, which is somehow worse.
Do the mazes get harder?
Yes - Later levels bring bigger grids, more soft blocks between you and the exit, and more wanderers sharing your corridors.
Is the maze the same every time?
No. Each level builds a new brick layout, hides the exit somewhere else, and places the wanderers afresh - So demolition craft travels between runs, but memorised routes do not.
Can I play Bomberman on a touchscreen?
Yes. Swipe or use the on-screen controls to walk the corridors and tap to drop a bomb - The fuse gives touch players exactly as much thinking time as keyboard players.
If you like Bomberman, try these next
Four games from the same shelf, each with its own pace. The one-line summaries are how their own pages describe them.
| Game | What it is like | Pace | Play |
|---|---|---|---|
| Boulder Dash | Every gem you grab loosens something above you. | Deliberate - Until gravity isn't | Play |
| Pac-Man | Clear the dots, dodge the ghosts, own the maze. | Power pellets flip the chase | Play |
| Ant Colony | Feed the colony. Dodge the bullies. Fear the glass. | More bullies, hotter sun | Play |
| Maze Escape | The exit glows. Everything else is fog. | Bigger maze, same dying clock | Play |

Maze games: plan your route.
Plan around moving ghosts, blast lines, falling rocks and the cost of a timed detour.
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