
Jetpac
Thrust around each planet collecting rocket parts and fuel while your auto-laser holds off the swarm.
Independent browser adaptation · Not an official releaseSign in to save your scores and play history, or keep playing as a guest. Recent game activity and scores appear on the homepage with a masked email or IP address.
Keyboard & touch controls
How to play Jetpac
Fly the pack
Hold Space (or the THRUST button) to burn upward; left and right steer. Let gravity do the descending, gently.
Assemble in order
Rocket parts must reach the pad as 1, then 2, then 3. Touch a part to pick it up, touch down at the pad to install it.
Fuel after building
Once the rocket stands complete, three fuel cans finish the job. They only become carryable after assembly.
Trust the auto-laser
Your laser fires forward automatically. Facing the swarm is the entire skill: fly backwards and you are unarmed.
Guard your three lives
A hit costs a life and drops your cargo where you fell. Lose all three and the planet keeps the rocket.
This independent browser adaptation uses the original game’s established title. It is not an official publisher release or an original ROM. Its artwork, tuning and controls may differ from other games with similar rules. Guest personal bests stay in this browser. Signed-in players can also save scores and play history to their private dashboard; there is no global leaderboard. Read about controls and local storage.
Choose a related challenge
Collecting a rocket part is only useful if you can carry on safely. In Asteroids, clearing rocks replaces collecting parts, but controlling your moving craft remains central.
What Jetpac is like to play

Jetpac hands you the three jobs of a stranded astronaut: pilot, porter and gunner, all at once. Your rocket lies in numbered pieces scattered across the platforms of a hostile planet, so you thrust up on a plume of flame, grab part one, haul it back to the pad, then part two, then three, then three cans of fuel, while an alien swarm streams in from both edges of the sky with opinions about trespassers. Your laser fires automatically in whichever direction you face, which sounds generous until you are carrying a fuel can through a corridor of green teeth and facing the wrong way. Deliver everything and the rocket lifts you to the next planet, where the swarm is thicker and the parts sit farther from home. Six planets stand between you and graduation. Getting hit costs a life and drops your cargo where you fell, which is the game's cruelest and fairest rule: the swarm never steals progress, only time and nerve.
Jetpac at a glance
| Genre | Arcade Shooting Games |
|---|---|
| Challenge | Piloting, hauling and dogfighting at once |
| Pace | Frantic errands in low gravity |
| Original era | 1983 (8-bit jetpack era) |
| Players | Single player |
| Controls | Space / Tap, Left / Right |
| Cost | Free, with no account and no download |
Where Jetpac came from
In 1983 a tiny British studio squeezed a complete action-logistics loop into 16 kilobytes: fly a jetpack, assemble a rocket, fuel it, leave, repeat. It became one of the defining games of the 8-bit home-computer era and quietly invented the multitask action game, where the enemies are only half the problem and the other half is a to-do list. The studio went on to become one of the most famous names in British game development.
Jetpac is our tribute to that little masterpiece: the ordered assembly, the greedy physics, the swarm that punishes hesitation. We added an auto-laser cadence tuned for touch play, spawns that are seeded fresh each run, and six planets of rising logistics pressure. The core lesson survives intact: the rocket is easy; the errands are war.
Ways people play Jetpac
- Assemble-and-escape
- The 1983 blueprint: parts, fuel, launch, next planet. The form Jetpac plays in.
- Corridor jetpacks
- The endless branch trades logistics for pure dodging; our Jetpack Joyride machine lives there.
- Cave flyers
- Thrust-and-gravity piloting through tight caverns, from lunar modules to helicopter caves; see Lunar Lander and Helicopter Game.
- Defense hauling
- Later descendants added base-building to the fetch loop, growing into entire genres of carry-and-defend games.
Jetpac questions and answers
Why can't I pick up the fuel cans?
Fuel only becomes carryable after all three rocket parts are installed. Parts also insist on their 1-2-3 order.
Do I control the laser?
It fires automatically in your facing direction every third of a second. Your job is pointing yourself at the problem.
What happens when I get hit?
One life gone, your cargo drops where you were, and you restart at the pad with the swarm cleared. The rocket keeps its progress.
How many planets are there?
Six. Each one scrambles the item spawns afresh and thickens the swarm.
What scores the points?
Deliveries pay most (50 per part, 60 per fuel), each alien 20, and every launch banks 250 plus a per-life bonus.
If you like Jetpac, try these next
Four games from the same shelf, each with its own pace. The one-line summaries are how their own pages describe them.
| Game | What it is like | Pace | Play |
|---|---|---|---|
| Asteroids | Thrust, drift, and blast rocks into gravel. | Momentum-driven - You set the tempo | Play |
| Learn to Fly | Penguins can't fly. This one didn't get the memo. | Seven launches, rising stakes | Play |
| Lunar Lander | Feather the throttle, kiss the pad. | Slow, tense, unforgiving | Play |

Arcade shooting games: make room for the next shot.
Fixed cannons, drifting ships and defensive explosions need different escape and aiming plans.

