
Snake II
Eat to grow while wrapping through the walls, dodging maze bricks and grabbing timed golden bonuses across rising levels.
Independent browser adaptation · Not an official releaseSign in to save your scores and play history, or keep playing as a guest. Recent game activity and scores appear on the homepage with a masked email or IP address.
Keyboard & touch controls
How to play Snake II
Steer any way you like
Arrow keys, WASD, a swipe, or the on-screen D-pad all turn the snake. You cannot reverse straight back onto your own neck.
Use the wrap-around walls
There are no killer borders here. Slide off any edge and you reappear on the far side, which makes the perimeter a fast lane instead of a wall.
Dodge the maze bricks
Grey bricks are lethal on contact and there are more of them every level. Read the maze before you commit to a lane.
Grab golden bonuses fast
A gold star appears now and then, ringed by a shrinking timer. It pays far more than an apple, but it vanishes in seconds.
Climb the levels
Every fifth apple advances a level: the snake speeds up and the maze is rebuilt thicker. Points per apple rise with it.
This independent browser adaptation uses the original game’s established title. It is not an official publisher release or an original ROM. Its artwork, tuning and controls may differ from other games with similar rules. Guest personal bests stay in this browser. Signed-in players can also save scores and play history to their private dashboard; there is no global leaderboard. Read about controls and local storage.
Choose a related challenge
Wrapping can make a route look safer than it is. Return to Snake to practice leaving room for your body on a board with solid outer walls.
What Snake II is like to play

Snake II takes the game everyone already knows and gives it teeth. The core is untouched - eat, grow, and never run into yourself - but three new rules change everything. First, the walls are portals: slide off one edge and you reappear on the opposite side, so the border stops being a death sentence and starts being a shortcut. Second, the arena fills with maze bricks that end your run on contact and multiply every level, turning open space into a shrinking puzzle. Third, a golden bonus blinks into existence every so often and pays big points, but only for a few seconds, so greed and timing pull against each other. Every five apples bumps you to the next level, which speeds the snake up and rebuilds the brickwork denser than before. It plays great with a keyboard, and on a phone it is built for thumbs from the start: swipe to turn or use the on-screen D-pad. Every level rebuilds the brickwork somewhere new, so getting further is pure snake-craft rather than a memorised route.
Snake II at a glance
| Genre | Arcade Classics |
|---|---|
| Challenge | The classic, with new ways to die |
| Pace | Speeds and thickens every level |
| Original era | 2000 (Snake II on Nokia) |
| Players | Single player |
| Controls | Arrows / WASD / D-pad, Swipe (mobile) |
| Cost | Free, with no account and no download |
Where Snake II came from
Snake II is our tribute to Snake II, the 2000 sequel Nokia preloaded onto phones like the legendary 3310. The original Snake had already become one of the most-played games on Earth by shipping free on Nokia handsets, and Snake II answered the obvious question - what comes after perfect - by adding mazes, warp tunnels through the walls, and bonus items. Our version keeps that spirit and rebuilds it for the browser and the touchscreen, with a fresh maze every level and a saved personal best the monochrome original never had.
Ways people play Snake II
- Classic Snake
- The pure original with solid, lethal walls and a single food type; our Snake machine covers that form.
- Maze and warp modes
- The Snake II lineage: obstacle walls to weave through and tunnels that teleport you across the board, which is what Snake II plays.
- Bonus-item hunts
- Variants that scatter timed high-value pickups, rewarding players who can detour without trapping themselves.
- Endless arena crawlers
- The modern descendants that turn snake into a massively multiplayer battle for length and territory.
Snake II questions and answers
What is different from classic Snake?
Three things: the walls wrap you to the opposite side instead of killing you, the arena is full of lethal maze bricks that grow each level, and timed golden bonuses appear for big points.
Do I still die if I hit a wall?
No. Walls are portals in Snake II. You only die by hitting a maze brick or your own body.
How do the golden bonuses work?
One appears periodically with a shrinking timer ring. Reach it before the ring empties for a large point bonus that scales with your level.
How do levels change the game?
Every five apples you level up: the snake gets faster, the maze is rebuilt with more bricks, and each apple is worth more points.
Can I play Snake II on a phone?
Yes, it is built for touch. Swipe in any direction to turn, or use the on-screen D-pad buttons. Tap the board to start.
Is the maze the same every run?
No. Every level lays out new bricks and drops apples and golden bonuses in new places, so the arena is never one you have already solved.
If you like Snake II, try these next
Four games from the same shelf, each with its own pace. The one-line summaries are how their own pages describe them.
| Game | What it is like | Pace | Play |
|---|---|---|---|
| Tron Light Cycles | Two light trails enter, one rider leaves. | Arena shrinks as trails grow | Play |
| Snake | Eat, grow, and never bite your own tail. | Starts calm, ends frantic | Play |
| Paper.io | Draw the loop. Close the loop. Own the floor. | Short raids, big claims | Play |

Snake: save some room for the way back.
Plan a legal next step, an exit after food, and a different route for Snake II’s wrapping board.
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