Combat

Outmaneuver enemy tanks in a walled arena where every shell can bounce back.

Independent browser adaptation · Not an official release
Combat
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Two miniature tanks exchanging a glowing shot inside a stone-walled arena

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One arena, ricochet shells, last tank standing.

Keyboard & touch controls
Arrows / WASDDrive and turnSpace / TapFirePPause

How to play Combat

  1. Drive and turn

    Use the arrows or WASD to roll forward, reverse, and pivot. Your tank turns on the spot, and your hull's facing is also your gun's aim.

  2. Fire down your barrel

    Press Space or tap to shoot a shell straight ahead. Shells travel until they hit a tank or a wall - And walls are not the end of the story.

  3. Use the one-bounce ricochet

    Every shell rebounds off one wall before it fizzles. Angle your shot into a wall and it carries around corners, into lanes, and onto targets that never saw you.

  4. Outsmart the AI gunners

    Enemy tanks predict your movement and fire where you are heading. Change speed and direction as you drive - Predictable paths get punished.

  5. Win the round, take the next

    Destroy every enemy tank to clear the round. Each new round brings a fresh arena layout and smarter, quicker opponents.

This independent browser adaptation uses the original game’s established title. It is not an official publisher release or an original ROM. Its artwork, tuning and controls may differ from other games with similar rules. Guest personal bests stay in this browser. Signed-in players can also save scores and play history to their private dashboard; there is no global leaderboard. Read about controls and local storage.

Choose a related challenge

A wall can protect a tank or send a shot back toward it. In River Raid, the route keeps advancing, so you must balance targets with the fuel needed to continue.

What Combat is like to play

Two miniature tanks exchanging a glowing shot inside a stone-walled arena
Combat on Free Games. One arena, ricochet shells, last tank standing.

Combat is a duel where geometry shoots back. You rumble through a walled arena against AI tanks, and every shell - Yours and theirs - bounces once off a wall before it dies. That single ricochet changes everything: corners stop being cover, straight fights become bank shots, and the deadliest angle in the room is usually the one nobody is facing. The enemy tanks are no pushovers either; they lead their shots, aiming at where you are going instead of where you are, so driving in straight lines is volunteering. Matches run in rounds - Clear the arena, then a fresh layout with sharper opponents rolls in. It is slow, deliberate, sudden-death chess with engines. Our version rolls a new arena layout for every round, saves your best round streak, and adds clean touch controls with a virtual stick and fire button, so you can bank a winning shot from a keyboard or a couch.

Combat at a glance

Key facts about the Combat browser edition
GenreArcade Shooting Games
ChallengeAngles beat aggression
PaceDuels start slow, end sudden
Original era1974 (Tank) / 1977 (Combat)
PlayersSingle player
ControlsArrows / WASD, Space / Tap
CostFree, with no account and no download

Where Combat came from

Tank rolled into arcades in November 1974 from Kee Games - Officially an Atari competitor, secretly its subsidiary. Designed by Steve Bristow, it put two players in a maze with twin-stick tank controls and mines between them, and it became a phenomenon: one of the first arcade games to store its graphics in ROM chips, and a hit so large it helped fold Kee Games back into Atari and set the company up for its next era.

In 1977 the formula went home. Combat, built by Joe Decuir and Larry Wagner from the DNA of Tank and Atari's Jet games, shipped as the pack-in launch cartridge for the Atari 2600 - For millions of households, the first videogame they ever played was a tank duel. Its 27 variations included the beloved Tank Pong modes, where shells bounced off walls and the winning shot was usually a bank shot, plus invisible-tank modes that turned the ricochet into sonar.

The ricochet duel never stopped echoing - Through Atari's vector Battlezone, console classics, and modern party hits built entirely around bouncing shells in tiny arenas. Combat brings the lineage to the browser: walled mazes, one-bounce ricochets, AI opponents that lead their shots, and round-based escalation, with a new arena every round and a saved best streak standing in for a second joystick and a rec-room rivalry.

Ways people play Combat

Kee Games Tank
The 1974 original: two players, twin-stick controls, a mined maze, and the arcade hit that helped build Atari's empire.
Combat's Tank Pong
The 1977 Atari 2600 modes where shells bounce off walls - Including versions with invisible tanks that only appear when firing.
Battlezone
Atari's 1980 vector classic moved the tank duel into first-person 3D wireframe, complete with a periscope viewfinder cabinet.
Modern arena tank battlers
Party games and browser hits that pack several tanks into tiny mazes with ricochet fire - Proof the 1974 duel still detonates.

Combat questions and answers

How does the ricochet work?

Every shell bounces exactly once off a wall, at a mirror angle, then expires on its next hit. One bounce is enough to shoot around corners - For you and against you.

Can I get hit by my own shell?

Yes. Your ricochet does not care who fired it, so a careless point-blank shot into a wall can rebound straight into your own hull. Always trace the bounce line first.

How smart are the AI tanks?

They lead their targets, firing at where your current speed and heading will put you. Erratic driving beats fast driving - The AI punishes straight lines, not slow ones.

How do the rounds work?

Clear every enemy tank to win the round, then a new arena layout loads with tougher opponents. Your streak of cleared rounds is the score this browser saves.

Is there any cover in the arena?

The interior walls block direct shots, but the one-bounce ricochet means no position is truly safe. Cover in Combat is a direction you watch, not a place you sit.

Where does Combat's idea come from?

From Kee Games' Tank in 1974, designed by Steve Bristow, and Atari's Combat in 1977 - The Atari 2600 launch cartridge whose Tank Pong modes made ricochet shells legendary.

Are the arenas the same each time?

No. Every round loads a new layout with new enemy placements, so bank shots have to be worked out on the spot. The one-bounce rule never changes.

How does Combat play on touchscreens?

A virtual stick drives and pivots your tank while a fire button looses shells, so the full stutter-drive-and-bank-shot game works with two thumbs on a phone.

If you like Combat, try these next

Four games from the same shelf, each with its own pace. The one-line summaries are how their own pages describe them.

Games related to Combat, what each is like, its pace, and a link to play it
GameWhat it is likePacePlay
River RaidFly the river, shoot the bridges, watch the fuel.The river narrows when you least want it toPlay
Space InvadersFive rows of aliens, one cannon, zero room for panic.The fewer aliens left, the faster they marchPlay
CentipedeA hundred legs, a mushroom field, and you at the bottom.Splitting segments multiply the chaosPlay
Space ShooterHold the line - The swarm comes in waves.Wave patterns stack and overlapPlay

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